![]() ![]() In some software you will need to manually convert it to an editable mesh before exporting or it will lose the smoothing groups. Unless that look is intentional, you should select all faces of your shape and set them to smoothing group 1 and make sure the smoothing groups option is checked when you export the mesh. you don't seem to have exported the smoothing groups which is why your torus surface is all tessellated like that. ![]() Just assign it as the mesh under your mesh collider.Īlso, whilst I am here. Your best bet is to also export a lower poly version of the mesh to be used as the collider for the high poly torus. ![]() Your torus is quite high poly so using it as the collision mesh is going to be pretty costly and inefficient, especially if you use this object multiple times. However it depends on how accurate you need the collision mesh to be and how many of these objects are going to be in your scene. ![]()
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